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Feature · 15 Sep 2026 · 1 min read

Why proximity chat makes co-op horror so funny

Lethal Company, R.E.P.O. and PEAK prove that hearing your friends fade away is the best special effect.

Lethal Company key art

1Sound as a mechanic

In proximity chat, you only hear friends who are close to you in the game. Walk away and their voices fade. That simple idea turns every separation into tension and every reunion into relief.

2Horror meets comedy

In Lethal Company, a friend's casual joke can turn into a scream in the next corridor. You hear it, but you cannot see it. The fear is real, and so are the laughs afterwards.

3Physical comedy

R.E.P.O. goes further: your robot's head moves as you talk. Six robots arguing about how to carry a vase is a comedy sketch.

4Cooperation

In PEAK, voice is a survival tool. Calling out handholds and warning about falls makes climbing a true team effort.

5Practical tips

Use headsets to avoid echo, agree on push-to-talk if someone is in a noisy room, and keep the volume of game sound slightly lower than voices.

By the Co-op Quest Guide editorial desk · Editorial policy