Why proximity chat makes co-op horror so funny
Lethal Company, R.E.P.O. and PEAK prove that hearing your friends fade away is the best special effect.

1Sound as a mechanic
In proximity chat, you only hear friends who are close to you in the game. Walk away and their voices fade. That simple idea turns every separation into tension and every reunion into relief.
2Horror meets comedy
In Lethal Company, a friend's casual joke can turn into a scream in the next corridor. You hear it, but you cannot see it. The fear is real, and so are the laughs afterwards.
3Physical comedy
R.E.P.O. goes further: your robot's head moves as you talk. Six robots arguing about how to carry a vase is a comedy sketch.
4Cooperation
In PEAK, voice is a survival tool. Calling out handholds and warning about falls makes climbing a true team effort.
5Practical tips
Use headsets to avoid echo, agree on push-to-talk if someone is in a noisy room, and keep the volume of game sound slightly lower than voices.
By the Co-op Quest Guide editorial desk · Editorial policy