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Method

How we score

Every number on this site can be checked. Here is exactly how they are made.

Five criteria

Each game gets five scores out of 100. The final score is their weighted average, rounded to a whole number. No hidden adjustments, and nobody can pay for a score.

Teamwork

How much the game asks players to cooperate, communicate and rely on each other.

25%
Fun together

How entertaining a session with friends is, including the laughs and the stories afterwards.

25%
Easy to join

How quickly a friend who rarely plays can pick it up: controls, learning curve, setup.

15%
Replay

How many good evenings it gives before it runs out.

20%
Value

What you get for the US list price, including Friend's Pass and free updates.

15%

Example: Overcooked! 2

Teamwork 25%
96
Fun together 25%
90
Easy to join 15%
88
Replay 20%
84
Value 15%
90

96 × 25% + 90 × 25% + 88 × 15% + 84 × 20% + 90 × 15% = 90.00 → 90

Tiers

Must-play together

90+

Get your friends, buy it tonight.

Great night in

85+

An excellent pick for most groups.

Right crew only

80+

Brilliant for the right group. Check who it suits.

Niche

< 80

Only for specific tastes.

The chaos meter

A 1 to 5 estimate of how loud and hectic a typical session gets, from Calm to Total chaos. It is not part of the score: some groups want a quiet puzzle, others want to scream at each other over burning onions.

Total chaos

Co-op facts

Player counts, couch and online support, Friend's Pass, cross-play, release dates, US list prices and Steam Deck ratings come from Steam, the developers and SteamDB as of 6 Oct 2026. Voice chat need and playtime are editorial estimates.

Independence

We only cover games sold on Steam. No publisher can buy a score, a position or a place on a game-night list. Store links are plain links to Steam.